Here is a selection of the App’s that I used, and my
thoughts to how these can or may not support my teaching:
Kahoot – game based learning app that can be completed by
students on their individual devices, whether than be a smart phone, laptop or
desktop.
Advantages – it’s a fun and colourful App, and easy to use
Disadvantages – maybe targeted at a younger audience. I
wouldn’t use this application as a teaching resource
Poll Everywhere – Another application that can be used to
assess students. This ‘audience response system’ can be accessed on a mobile
phone, via twitter and the web. The teacher can design a number of poll’s, and
the students can share their opinions on the posed questions. All results are
recorded in real time, and presented in charts.
Advantages – A easy to use App, that can be accessed
anywhere and at any time.
Disadvantages – Think this would be more effective for
larger groups of learners, possibly in a lecture scenario.
Padlet – This application allows teachers to create image or
work boards that can be accessed by students, who can then also contribute.
This collaborative process encourages engagement and creativity.
Advantages – get way to encourage collaboration, especially
for Art and Design. I definitely would like to use this at some point within a
lesson.
Disadvantages – Though the application is very well
presented and has some nice illustrated feature, it did take me a while to work
out how to use it, and how this could be beneficial to my teaching.
Internet detectives – An online tutorial that guides the
reader through a series of pages for using the internet for academic referencing.
Advantages – Informative and fun concept
Disadvantages – Long winded, found myself losing interest
after the fifth page.




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