For this blog post I am going to concentrate on how technology has made
an impact within art education, and to consider the positive and
negative effects on encouraging creativity. Art and Design as a subject, lends itself
to learning through experimentation, making mistakes, visual references and
experiences. Students are often encouraging to take control of the learning
process and gain knowledge through active engagement. So can information and
communication technology improve creative learning?
The internet has definitely revolutionised how information can be
accessed and increased communication channels for social and business
purposes. I found this quote by M.Selinger describing his view of The Web,
he states 'The Internet is the world’s largest library, but it is also a huge
junkyard, and has been described as a library where all the books have been
thrown on the floor' (Selinger, 1999). It's an interesting view and one that I
would agree with, though this resource can be beneficial for learning, it might
not always be positive. Teachers have to be mindful that students gain
knowledge from a wide variety of options and not just solely relying on
the internet.
In the context of art education, The Web has become an integral resource and
provides an opportunity for students to access 'a rich and diverse range of
material' (Ash, 2000). Students are often encouraging to keep sketchbooks and
diaries as a way of gathering and recording findings, and ideas. This process
can help to promote creative thinking skills and also provide an opportunity
for the teacher to assess their groups understanding of a brief or
project. The ICT resource has become a great place for
conducting research and is easily accessed on a variety of digital devices.
It has been interesting to see how technology has been implemented within
the Foundation Art and Design course, where I am currently completing
my teaching placement. The students who have selected visual communication
for their specialist subject, have created some fantastic projects
that combine photography, video, sound, graphic design and music. The learners
have really grasped technology and used the resources to be creative and
individual. Other areas of the art department including 3D, fine art and
fashion/ textiles use computers, photocopies and phones for
researching, creating digital illustrations, posters and repeat patterns. It is
really exciting to see how technology can be used in a creative and innovative
way.
Art will always be led by discovery, whether that be through some practical
mediums such as painting, performance or clothing design or through
working with interactive possibilities such as wearable tech, videos or digital
installations. The possibilities are endless and there is no right or
wrong, art can be whatever it wants to be. Technology certainly opens up
opportunities, especially for teachers to 'support creative thinking,
promote critical thinking, foster problem solving and enhance understanding'
(McDougall et al, 2010, p. 51). Technology has without doubt changed how
lessons can be taught, how information can be reached and open up an abundance
of opportunities for learners to engage with. But I do also feel that
students benefit so much from direct experiences, and become more
empowered with opportunities 'to be active in the creative process of art
making' (Ash, 2000).
With Technology progressing at such a rapid rate, it will be interesting to see how Art and Design education responds to this, and whether more emphasis for the integration of IT modules will be including within the curriculum.
Selinger, M. (1999)
ICT and classroom management, in Hickman, R (eds)
Art education 11-18: meeting, purpose and direction. London: Continuum, p. 84.
Ash, A. (2000)
Bite the ICT Bullet: Using the World Wide Web in Art Education, in Hickman, R (eds)
Art education 11-18: meeting, purpose and direction. London: Continuum, p. 93.
McDougall, A, Murnane, J, Jones, A and Reynolds, N. (2010)
Researching IT in Education: The theory, practice and future directions. Abingdon: Routledge.
Ash, A. (2000)
Bite the ICT Bullet: Using the World Wide Web in Art Education, in Hickman, R (eds)
Art education 11-18: meeting, purpose and direction. London: Continuum, p. 86.
Life zone - interactive audio visual art exhibition